Every raider knows the sound. The heavy metallic groan of a door that hasn't been opened in years. That moment of tension where you don't know if what's behind it is salvation or the end of your run.
Industrial Zone is full of them. Warehouses stacked three levels deep, each floor connected by rusted staircases and service corridors that echo with every step you take. The kind of place where sound travels faster than you do.
I opened seven doors today. Each one felt like a gamble.
Behind door three, I found a supply room untouched since before the fall. Medical supplies, energy cells, two weapon modifications I'd been searching for. The kind of haul that makes a raider's week.
Behind door five, I found something else entirely. A makeshift living space. Blankets arranged on the floor. Empty containers stacked neatly in a corner. A child's drawing taped to the wall—stick figures under a sun, standing on green grass. The kind of image that doesn't exist topside anymore.
I took nothing from that room. I closed the door carefully, the way you close a door when you're trying not to wake someone.
Nobody was there. But it felt wrong to disturb it. Like the memory of whoever lived there deserved to stay intact.
Made extraction with a full pack from the supply room. Good run by any measurable standard. But I keep thinking about door five. About who put that drawing there. About whether they made it somewhere safe.
Survival is about resources. But humanity is about knowing when to leave things alone.